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@drugwars: Rewarding Bad Players

https://cdn.steemitimages.com/DQmW35KJMubGsYQ8Ei4rwUpcYUQKgqQ58EEok9L9c7wXbNV/drugwars-attack.png

As everyone continues to attack everyone with little regard to the outcome, the new strategy becomes simple:

Send all drugs into the Heist and build an army with the rest.

This outcome was very predictable. The prize pool continues to bleed into the hands of players being forced to turtle up with zero chance to employ any kind of strategy.


There is absolutely no point in hoarding resources at this moment in time. Doing so makes you a target against bad players looking to throw their army away for negative net gains.

I said it before, I'll say it again:

  • Square Heist shares received, giving incentive to hoard drugs and attack hoarders.

The developers are giving us every reason to simply dump all drugs into the Heist before our stashes becomes a target for attack. There has to be an incentive to hoard large quantities of resources. Until that happens the game is broken and value will continue to bleed out to the least common denominator.


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@drugwars: Rewarding Bad Players was published on and last updated on 03 Mar 2019.