Unsung Hero Anouncement
@scrooger has announced this game via @slowsundaygames recently.
Should be interesting.
Judging by the announcement there's a lot to be excited for and a lot of red flags.
The good:
- High excitement levels.
- RPG with little/zero competition.
- Showcases the power of NFTs.
- Possible pivot to decentralized development.
The bad:
- Pay-to-win
- Exploitable reward pool
The Ugly:
- Strikingly similar business-model to Drugwars.
Since liquid hive will be received as rewards we aim to make this as fair as possible for every player.
Sure.
We will possibly keep tweaking the ranking system as we move forward into live testing, rest assured though we will try our best to avoid any kind of abuse or farming.
The entire point of the game for many will be to abuse the system and get to the top rank for max roi... but okay.
Just like many other games on the chain, you will receive rewards for playing. We decided that 50% of all sales, post payouts, and curation will go towards the reward pool. From there we will have daily hive payouts to all the top-ranking players.
IIRC, this is a much lower percentage than what Drugwars was pumping into the game, which will make it much harder, if not impossible, to turn a profit. Truth be told this may be a good thing as it greatly lowers the incentive to attempt exploitation of the system. People should play the game because they think it's fun not because they think they can make money on a reward pool with constant diminishing returns.
Remember Drugwars?
The payouts were incredible on day one and it was all downhill from there, to the point of having to scrap the entire reward pool and create some silly token to make up for it. This model is not sustainable in any way, and the only users that have a fair shot are the ones who enter on day one. It then becomes the community's job to hype up all those "sick gains" and payouts to everyone who hasn't joined yet and fleece players that join late. Seriously how many times does this need to happen? I thought we were past this. Nope.
The game will be playable once you purchase a starter pack, which will be $10.
Pay-to-win
It's hard to believe that crypto has reinvigorated the lamest business model there is. Want to win? Just pay more money! So bad.
What's the best business model for games? Free-to-Play without the Pay-to-win mechanics. The most popular games in the world have already proved this to be true. Nobody needs to invent the wheel. Just copy what has already been done.
This means paying for the game shouldn't give players any kind of technical advantage, and money should only be spent on "skins" which change the way a player looks and their character animations.
The League of Legends is one of the most played games in the world which has generated more than $15 billion in revenue.
Nuff said, stop using stupid business models when the answer is right in front of you. LOL is free to play and not pay-to-win. Figure it out.
Something we are really excited about is getting to share the game with everyone, but by this, we do not only want to share but also include people. So area and monster designs will also be a competition we will host where the community can submit their artwork and then we can possibly add it to the game. More details about that later...
Well at least this paragraph is quite refreshing. The future of decentralized gaming is decentralized development, so this is a clear step in the right direction. The best blockchain games won't be games that are developed by a small dev team, but rather flushed out by the entire community with provable ownership.
Imagine creating some kind of artwork/animation or map/campaign to this game and it gets approved. Now you own that content provably on the blockchain by way of NFT mechanics. You could get tipped for your work, or more importantly, gamers could be FORCED to pay to use the thing that you created. That way it's no longer a tipping economy but rather hardcoded gains based on actual demand. Of course, the core game devs could also scrape 10% off the top of these sales. The tithe tax is a good way of doing business.
That is the future we are headed towards. The biggest enthusiasts will devote thousands of hours developing their favorite games, and literally everyone on that network benefits from that work while they get paid handsomely for it.
Gamers already program and create content on the platform that they love, and they do it for free. Imagine what would happen if they actually had a monetary incentive? Even League of Legends was originally invented on the Warcraft 3 custom map editor and was called DOTA (defense of the ancients). The game was so popular that it created an entire GENRE of games called MOBA (multiplayer online battle arena).
That's why comparing Hive users to social media users is just silly. Hive users have potentially thousands of times more value to the network.
Showcases NFTs
It looks like heroes will be tradable and I assume items will be as well. That kind of economy will be very interesting to see. One of my @hextech witness partners @rishi556 has been helping with the game so I'll get some more inside info on the technicalities later.
@nftmart
It looks like they'll be using @nftmart to facilitate in-game trading, which again is tech supported by my witness team @hextech. So perhaps I should just delete everything bad I just wrote and shill this bitch to the moon, amirite? :D
Zero competition
It's easy to point out the obvious pitfalls of a pay-to-win business model, but it's not like we have a lot of options here. Crypto is rebooting the entire system from the ground up. That means we are back at square one apparently. Beggars can't be choosers. If we need to figure it out all over again then so be it.
RPG
The most popular kind of game there is, the grind, simplicity, sense of progress, and popularity of role playing games can not be overstated. It will be nice to have something to point to once it's up and running.
Conclusion
I feel like I missed out on the whole dCity hype-train. I was way too burnt out on Drugwars to start playing another archaic game on Hive. However, I'm ready to get back into the swing of it on this one. Less QQ more pew pew.
Even if the model for this game isn't the greatest, we should still support it, if only for more devs to get involved with the API and learn how to connect their applications to HIVE. A single dev can contribute to a lot of projects and value, and any dev who learns this ins and outs of this network is a huge win for everyone.
In summation, my witness partner @rishi556 seems pretty excited for this one, and so am I by proxy. Who knows, maybe I'll get off my ass one day and help out on the dev side of things :D... regardless, I'll definitely be supporting, playing, and testing this one out.
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